An iOS app that serves the business case — native Swift & SwiftUI development
We develop iOS apps in Swift and cross-platform solutions where requirements support them. Jerry's Pizza is an example of ordering, payment and delivery tracking.

From our project portfolio








FintechSmith & Smith: a mobile channel for international money transfers
Native iOS and Android apps connected to the existing transfer system, with biometric authentication, tracking and notifications.
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We help you define the solution, build it and support it after launch. For requirements and architecture, explore Product Discovery & Solution Blueprint or Business process automation. Together, we agree where to start and how to deliver.
iOS capabilities, end to end
Native Swift, engineered to Apple's standard
Swift and SwiftUI for the deepest platform integration — HIG-compliant navigation, platform-native gestures, pixel-accurate layouts and the performance only native gives. When a single codebase across iOS and Android fits better, we deliver the same fidelity with Flutter.
Swift platform modules
HealthKit integrations, ARKit scenes, home-screen widgets, watchOS complications and Siri shortcuts — when the feature genuinely needs Swift, we write a clean platform channel module and wire it into the Flutter layer without leaking complexity.
App Store submission and review handling
We own the full submission: provisioning profiles, metadata, screenshots for every device class, privacy manifests and re-submission if review bounces. We have never received a permanent rejection on a client app.
HIG-compliant UI design
Apple Human Interface Guidelines are not a checklist we tick at the end — they shape component choices from day one. SF Symbols, dynamic type, safe-area awareness and dark-mode fidelity are built in, not retrofitted.
TestFlight beta pipelines
Automated CI builds signed and pushed to TestFlight on every merge. Internal testers get a fresh build within minutes; external beta groups are managed with staged invitations so feedback stays structured and actionable.
Performance and battery profiling
Instruments sessions before each release — frame drops, memory pressure and excessive wake-lock usage caught before the App Store reviewer sees them. We optimise for the low-end iPhone in your target market, not the latest Pro.
The honest answer depends on your situation
Native Swift is our specialty and default for iOS. Flutter is the right call when a single codebase across both platforms matters more. Here is how we actually think through the choice.
One codebase, guaranteed feature parity, half the maintenance burden. The correct choice almost every time.
Scene reconstruction, Reality Composer Pro assets and visionOS spatial APIs have no clean Flutter equivalent. We build native.
Rewriting a working Swift app in Flutter to add features creates risk with no gain. We extend what you have.
A single Flutter codebase reaching App Store and Play Store costs 60–70% of what two native apps would cost. Budget drives this one.
The iOS toolchain we actually use
Swift and SwiftUI are our native iOS layer. Flutter and Dart when a single codebase across iOS and Android fits. Xcode and TestFlight in the CI pipeline, App Store Connect for delivery.
We do not use Xamarin, Ionic or Cordova. If a project is better served by cross-platform Flutter than by native Swift, we say so before you commit — not six months later.
Frequently asked questions
Can we start without technical specifications?
Yes. We start with your business objectives and existing systems. We define requirements and architecture with your team, then deliver in stages. If the scope is already clear, we can start directly with implementation.
Native Swift or Flutter for our iOS app?
Native Swift is our specialty — the strongest choice for deep platform integration and performance: complex ARKit or RealityKit scenes, CarPlay, watchOS complications with custom rendering, or Objective-C interop with legacy C++ libraries. Flutter is the right call when you also need Android, or when a single codebase, lower cost and faster iteration matter more — it renders at 60/120 fps, respects iOS safe areas, uses SF Symbols and passes App Store review routinely, so users cannot distinguish it from native. We recommend based on your product, not our preference.
How do you handle App Store review and rejections?
We build against Apple's review guidelines from the first sprint — privacy manifests, data-collection disclosures, in-app purchase flows and age ratings are not afterthoughts. When a rejection does land (it happens, even to experienced teams), we diagnose the exact guideline cited, fix the issue, and re-submit within 48 hours. Re-submission is included at no extra cost. We have never had a permanent rejection on a client app.
We only need iOS — native Swift or Flutter?
For iOS-only, native Swift is often the strongest choice — the deepest platform integration and no cross-platform layer to maintain — and it is our specialty. Flutter still makes sense if you may expand to Android later, want a faster build loop, or have a tighter budget. We recommend native when your product leans on OS-level features or an existing Swift codebase, and Flutter when reach and speed matter more. The right tool for your project wins, not the one we prefer.
Can you take over an existing Swift app?
Yes. We start with a codebase audit — architecture health, dependency currency, test coverage and any known App Store compliance gaps. From there we can take over maintenance, add features in-place, or (where it makes sense) plan a gradual migration to Flutter. We give you an honest assessment of what the codebase needs before committing to a scope.
How long does an iOS app take to ship?
A focused MVP with core features, authentication, two to four main screens and App Store submission typically takes eight to twelve weeks. More complex apps with a custom backend, third-party integrations or regulated data handling (HIPAA, medical device classification) run four to six months. App Store review adds five to seven business days on top of development. We run weekly TestFlight builds from sprint one so you can see real progress throughout, not just at the finish line.
Need an iOS app development company?
Start with a free 30-minute conversation about your goals and constraints. Detailed analysis, solution design and estimates are scoped separately.
Request an initial conversation
The first 30-minute conversation is free. We clarify your objectives, then propose a collaboration with clear deliverables, timing and costs.