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One codebase for iOS and Android done right — UP2DATE ships cross-platform apps (Flutter-first) that users cannot tell from native, at roughly 60–70% of dual-native cost.

One Flutter codebase reviewed and shipped to App Store and Play Store. Same features, same quality bar, same release cadence — without maintaining two separate engineering tracks.
Flutter renders with its own engine, so we control every pixel. We apply iOS and Android design conventions — navigation patterns, typography, gesture handling — so the app feels at home on both platforms.
All domain logic, API clients and state management live in one place. Where the platform demands native code — HealthKit, WorkManager, Bluetooth LE, biometrics — we write Swift or Kotlin modules and bridge them cleanly.
With one codebase, a new feature ships to both platforms in the same sprint. No waiting for the other team to catch up, no platform-specific regressions that only appear on one OS.
A single cross-platform squad owns the full product — architecture, feature development, testing and store delivery. Fewer handoffs, clearer ownership, lower coordination overhead.
One dependency tree, one test suite, one upgrade path. Keeping a cross-platform codebase current is fundamentally cheaper than maintaining two native apps on separate technology tracks.
This is how we actually think about the trade-offs. No framework bias — the right answer depends on your context.
| Flutter | React Native | Native (two apps) | |
|---|---|---|---|
| Cost | ~60–70% of dual-native | Similar to Flutter | 100% baseline ×2 platforms |
| Time to market | Fastest — one build pipeline | Fast — one codebase | Slowest — two parallel tracks |
| Performance | Near-native; own render engine | Good for most apps; JS thread adds overhead on heavy UI | Maximum — no abstraction layer |
| UI fidelity | Pixel-perfect custom design; platform conventions applied manually | Uses native widgets — platform-accurate by default | Full platform fidelity, unlimited OS access |
| Team requirement | Dart/Flutter engineers (or we train your team) | React/TypeScript engineers — strong web crossover | Swift team + Kotlin team, or one very broad team |
| Best for | Most new cross-platform projects — our default | Teams with a React web codebase to share logic with | Platform-extreme needs: ARKit depth, system-level Android, CarPlay |
| Our recommendation | Default choice | If your team is a React shop | Only when platform-extreme features demand it |
Flutter and Dart are our primary layer for cross-platform. React Native with TypeScript when the team context calls for it. Firebase for backend services, analytics and crash reporting. Swift and Kotlin bridges for the rare platform feature that needs native code.
We do not use Cordova, Ionic or Capacitor for new projects. Hybrid web wrappers carry a performance and UX ceiling that becomes visible under real usage. Flutter and React Native are the two frameworks we stand behind.
For the majority of B2C and B2B apps — yes. If your product needs to run on iOS and Android, uses a standard navigation model, and does not depend on platform-extreme features like deep ARKit scene reconstruction or system-level Android services, cross-platform will deliver a native-quality result at materially lower cost. The cases where we recommend going native are narrow: apps that need GPU-level custom rendering, CarPlay/Android Auto integrations, or products where one platform is so deeply tied to OS internals that a JavaScript or Dart abstraction layer becomes a liability.
Honest answer: there are limitations, but they are narrower than the marketing on both sides suggests. Platform-specific UI patterns sometimes need extra work to feel right on each OS — we budget for that explicitly. Some deep OS APIs (HealthKit depth, ARKit scenes, Wear OS data layers) require native module bridges, which add complexity. And when Apple or Google ships a major OS update, you may need to wait for the framework to catch up before using the newest APIs. These are real costs — but for most apps they are smaller than the cost of maintaining two separate codebases.
For the apps most companies build — yes, comfortably. Flutter renders at 60/120 fps on supported devices with its own Skia/Impeller engine, with no JavaScript bridge overhead. React Native has a JS thread but handles standard navigation, lists and forms without visible jank on modern hardware. Where performance becomes a genuine concern is in apps with heavy custom animation, real-time graphics processing, or sustained CPU/GPU workloads. We benchmark early in the project and flag before you are committed if native is the correct answer.
Yes, and we have done it. The approach we recommend is feature-by-feature migration rather than a big-bang rewrite. New features are built in Flutter (or React Native) while the native apps remain live. Screens are migrated incrementally as they come up for redesign or significant change. This keeps the product shipping throughout the migration and lets you validate the cross-platform approach on real users before committing fully. Full rewrites are only advisable when the native codebases are in poor shape and the app is due for a complete redesign anyway.
In our experience, cross-platform typically costs 60–70% of what two native apps would cost — not 50% as some vendors claim, because platform-specific work (store submission, native modules, OS-specific UX polish) still takes real time. Where the saving is most significant is in ongoing maintenance: one codebase means one dependency upgrade cycle, one test suite to maintain, and one team to retain. Over a two-to-three-year product lifetime, the total cost difference is substantial.
Mobile appA pizza-ordering app with real-time order tracking, full customization and integrated payments for the Jerry's pizzeria chain.
Book a free 30-minute call with a senior mobile engineer — leave with a framework recommendation, a cost comparison and a realistic delivery estimate.
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